Daisy Kutter: The Last Train a graphic novel by Kazu Kibuishi


Daisy Kutter: The Last Train a graphic novel by Kazu Kibuishi

Kibuishi, Kazu. Daisy Kutter: The Last Train. Second Ed. Irving, TX: Viper Comics, 2006. 192 pages. $10.95 ISBN 0975419323

Readers Annotation: In the New West, Daisy Kutter is the best.
Plot Summary: In the future, the world of machines will go back to the Old West in the form of the New West. Daisy and her old partner in crime Tom don't see eye to eye anymore. Daisy, while she may not live the life of crime she used to, doesn't agree with Tom's decision to be the sheriff of their town. She does agree to helping patrol poker night at the town saloon. In the last game of the night, Daisy plays against Mr. Winters. She is so confident that she bets her store. Unfortunately for her, she loses. An opportunity for her to win back her store comes in the form of another criminal and his robot sidekick. Their boss, who happens to be Mr. Winters, has a proposition for Daisy. He wants her, the best in the west, to rob his own train to test his new security defenses. Desperate for her store back she agrees. Daisy, Tom, and the two newbies board the train and easily take down the three robots they think are the new security. However, they were just the beginning.
Critical Evaluation: This black and white graphic novel is not only wonderfully illustrated but an interesting read as well. The idea of robots being part of an old west type of civilization is fascinating, and brings back a Wild Wild West style. Even though the illustrations are in black and white, I imagined everything in full color down to the colors of the playing cards, and red of the blood. Although the idea of a futuristic old west isn't anything new, the way Kazu presents it is very than any other graphic novel I've seen. The illustrations aren't meant to be overly realistic but a representation, with much left to the reader's imagination. There is plenty of action, adventure, mystery, and romance for everyone.
Information about the Author: Kazu has done work with Flight and created the graphic novel Amulet with volume two due out in the fall. Kazu also does prints and original art.
Genre: Science Fiction, Graphic Novel
Age Level: Ages 13 and up
Curriculum Ties: Could be used as an alternate old west when learning about the real old west.
Book talking ideas: Discuss alternate histories, or in this case a future that has brought elements of the past with it.
Challenge Issues: No challenge issues.
Why I included it: I included this graphic novel because I found the idea of a futuristic old west to be fascinating, kind of like Wild, Wild West.

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